Who I Am & What I Build
Hey! I'm Joel, a Software & Gameplay Engineer based in Abu Dhabi, UAE. I work primarily with Unity and Unreal Engine, building interactive products, tools, and systems that span games, SDK integrations, and real-time applications.
I’ve worked remotely with international studios and partners on API-driven systems, backend integrations, UI frameworks, editor tooling, and cross-platform deployments across mobile, PC, and VR. My experience includes SDK integration, plugin development, data-driven UI flows, and performance-critical systems used in production environments.
I enjoy solving complex technical problems, whether it’s gameplay mechanics, scalable UI systems, or bridging backend services with real-time frontends. I value clean code, collaboration, and continuous learning. You can reach out if you’d like to collaborate or just talk tech.